
When NVIDIA put their plans for their consumer Turing video cards into motion, the company bet big, and in more ways than one. In the first sense, NVIDIA dedicated whole logical blocks to brand-new graphics and compute features – ray tracing and tensor core compute – and they would need to sell developers and consumers alike on the value of these features, something that is no easy task. In the second sense however, NVIDIA also bet big on GPU die size: these new features would take up a lot of space on the 12nm FinFET process they’d be using.
The end result is that all of the Turing chips we’ve seen thus far, from TU102 to TU106, are monsters in size; even TU106 is 445mm2, never mind the flagship TU102. And while the full economic consequences that go with that decision are NVIDIA’s to bear, for the first year or so of Turing’s life, all of that die space that is driving up NVIDIA’s costs isn’t going to contribute to improving NVIDIA’s performance in traditional games; it’s a value-added feature. Which is all workable for NVIDIA in the high-end market where they are unchallenged and can essentially dictate video card prices, but it’s another matter entirely once you start approaching the mid-range, where the AMD competition is alive and well.
Consequently, in preparing for their cheaper, sub-$300 Turing cards, NVIDIA had to make a decision: do they keep the RT and tensor cores in order to offer these features across the line – at a literal cost to both consumers and NVIDIA – or do they drop these features in order to make a leaner, more competitive chip? As it turns out, NVIDIA has opted for the latter, producing a new Turing GPU that is leaner and meaner than anything that’s come before it, but also very different from its predecessors for this reason.
NVIDIA GeForce Specification Comparison | ||||||
GTX 1660 Ti | RTX 2060 Founders Edition | GTX 1060 6GB (GDDR5) | RTX 2070 | |||
CUDA Cores | 1940 | 1920 | 1280 | 2304 | ||
ROPs | 48 | 48 | 48 | 64 | ||
Core Clock | 1700MHz | 1365MHz | 1506MHz | 1410MHz | ||
Boost Clock | 2170MHz | 1680MHz | 1708MHz | 1620MHz FE: 1710MHz |
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Memory Clock | 12Gbps GDDR6 | 14Gbps GDDR6 | 8Gbps GDDR5 | 14Gbps GDDR6 | ||
Memory Bus Width | 192-bit | 192-bit | 192-bit | 256-bit | ||
VRAM | 6GB | 6GB | 6GB | 8GB | ||
Single Precision Perf. | 5.5 TFLOPS | 6.5 TFLOPS | 4.4 TFLOPs | 7.5 TFLOPs FE: 7.9 TFLOPS |
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“RTX-OPS” | N/A | 37T | N/A | 45T | ||
SLI Support | Yes | No | No | No | ||
TDP | 120W | 160W | 120W | 175W FE: 185W |
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GPU | TU116 (284 mm2) |
TU106 (445 mm2) |
GP106 (200 mm2) |
TU106 | ||
Transistor Count | 6.6B | 10.8B | 4.4B | 10.8B | ||
Architecture | Turing | Turing | Pascal | Turing | ||
Manufacturing Process | TSMC 12nm “FFN” | TSMC 12nm “FFN” | TSMC 16nm | TSMC 12nm “FFN” | ||
Launch Date | 2/22/2019 | 1/15/2019 | 7/19/2016 | 10/17/2018 | ||
Launch Price | $850 | $500 | MSRP: $349 FE: $399 |
MSRP: $699 FE: $799 |
The end result is that, on paper, the GTX 1660 Ti actually has a bit more ROP pixel pushing power than its bigger sibling thanks to that 5% boost clock advantage. However the drop in the SM count definitely hits compute and texture performance, where GTX 1660 Ti is going to deliver around 85% of RTX 2060’s compute and shading throughput. Or to frame things in reference to the GTX 1060 6GB it replaces, on the new card offers around 24% more compute/shader throughput (before taking architecture into account), a much smaller 4% increase in ROP throughput, and a very sizable 50% increase in memory bandwidth.
Speaking of memory bandwidth, NVIDIA’s continued use of a 192-bit memory bus in this segment continues to be a somewhat vexing choice since it leads to such odd memory amounts. I’ll fully admit I would have liked to have seen 8GB here, but then that was the case for RTX 2060 as well. The flip side being that at least they aren’t trying to ship a card with just a 128-bit memory bus, as was the case for GTX 960. This puts GTX 1660 Ti in an interesting spot in terms of memory bandwidth, since it’s benefitting from the jump to GDDR6; if you thought the GTX 1060 could use a little more memory bandwidth, GTX 1660 Ti gets it in spades. This has also allowed NVIDIA to opt for cheaper 12Gbps GDDR6 VRAM, marking the first time we’ve seen this in any video card.
Finally, taking a look at power consumption, we see that NVIDIA is going to be holding the line at 120W, which is the same TDP as the GTX 1060 6GB. This is notable because all of the other Turing cards to date have had higher TDPs than the cards they replace, leading to a broad case of generational TDP inflation. Of course we’ll see what actual power consumption is like in our testing, but right off the bat NVIDIA is setting up GTX 1660 Ti to be noticeably more power efficient than the RTX 20 series cards.
Wait, It’s a GTX Card?
Along with the new TU11x family of GPUs, for this launch NVIDIA is also creating a new family of video cards: the GeForce GTX 16 series. With GTX 1660 Ti and its obligatory siblings lacking support for NVIDIA’s RTX family of features, the company has decided to clarify their product naming in only a way that NVIDIA can. The end result is that along with keeping the GTX prefix rather than RTX – since these parts obviously lack RTX functionality – the company is also giving them a lower series number. Overall it’s probably for the best that NVIDIA didn’t include these cards with the 20 series, least we get another GeForce 4 situation.
But on the flip side, the number “16” also doesn’t have any great meaning to it; other than not being “20” the number is somewhat arbitrary. According to NVIDIA, they essentially picked it because they wanted a number close to 20 to indicate that the new GPU is very close in functionality and performance to TU10x, and thus “16” instead of “11” or the like. Of course I’m not sure calling it the GTX 1660 Ti is doing anyone any favors when the next card up is the RTX 2060 (sans Ti), but there’s none the less a somewhat clear numerical progression here – and at least for the moment, one not based on memory capacity.